AI Insights · Timothy · January 2022
Top 5 Neon Games Performance on Unified Platform in Africa, Q4 2021
The top 5 Neon Games in Africa showed varied performance trends in Q4 2021, with significant differences in downloads, revenue, and active users.
The fourth quarter of 2021 saw varied performance for the top 5 Neon Games in Africa on a unified platform. Below is a detailed look at the weekly trends in downloads, revenue, and active users for each game.
Beatstar experienced a significant fluctuation in weekly downloads, starting strong with approximately 36K in the last week of September but dropping to around 3.3K by late October. Downloads saw a slight recovery towards the end of the quarter, reaching roughly 4.5K in the final week of December. Weekly revenue showed a steady increase, peaking at around $1.2K in mid-December. Active users began at 91.6K and gradually decreased to about 40.1K by the end of December.
Tiles Hop EDM Rush Music Game maintained a high weekly download rate, starting at approximately 130K in late September and ending with about 126K in the final week of December. Revenue remained relatively stable, averaging around $700-$800 per week. Active users saw a slight fluctuation but remained strong, starting at 1.29M and peaking at nearly 1.28M towards the end of the quarter.
Bricks Breaker Quest showed consistent weekly downloads, starting at approximately 41K and peaking at around 51K in mid-October. Revenue saw a modest increase, reaching about $399 in mid-December. Active users showed a slight decline, beginning at 1.53M and ending at approximately 1.45M by the end of December.
Geometry Dash had a steady increase in weekly downloads, starting at around 5K and ending at about 9.4K in the last week of December. Weekly revenue remained stable, averaging around $250. Active users saw a gradual increase, starting at 74.5K and reaching approximately 86K by the end of the quarter.
Dancing Road: Hop Ball Music experienced a significant increase in weekly downloads, starting at around 22.8K in late September and ending at approximately 20.2K in the final week of December. Revenue remained relatively stable, averaging around $200-$280 per week. Active users showed a decline initially but recovered towards the end of the quarter, starting at approximately 205.9K and ending at around 151.4K.
These insights are based on data from Sensor Tower. For more detailed information, visit Sensor Tower's website.